Arch should have been an elite RuneScape ability in mining


In the moment I'm level 51 and the impact that arch has had on the rest of my runescape experience is 500 life points -. After hours and hours of grinding, I'll be able to swap a generally worn ring and very mildly buff combat. That is it.

68-81 is a nightmare of a jump to OSRS gold not have the ability to gain from it whatsoever in the world. Every other reward from archaeology is purely to assist you in training archaeology, which does not seem.

In the moment I'm level 51 and the impact that arch has had on the rest of my runescape experience is 500 life points -. After hours and hours of grinding, I'll be able to swap a generally worn ring and very mildly buff combat. That is it.

It's my opinion that Arch should have been an elite RuneScape ability in mining, runecrafting/summoning (purely for monolith ties) and maybe quest points for its historian aspect, or structure for the relic reconstruction bit, along with the monolith rewards should have been more impactful on the remaining portion of the runescape world, instead of having a big list of fans when realistically only about 5 or 6 could possibly see use.

Ok so I enjoy a whole lot about the RuneScape skill, I've spaced dialogue somewhat, but there is a lot to dive into for those lorehounds. I think there should be better icons at the minimap so someone form of has an idea what's what about a digsite, maybe its an issue when having over 100 players walking over the nodes, but it's really hard to make out exactly what is what.

When the disorientation goes away tho I like the option of it being entirely afk or you can hop from node to node to Cheap Runescape gold get just a increase, then obtaining the large chunky xp out of recovery. Material caches are a good concept and I've been having fun up to now.