Thank you for this thread. If you could ship them would be nba2king great. It's absolutely not possible to catch the huge variance in gamers' shooting abilities with just 4 badges, and to make matters worse they combined the deadeyes into a single badge.For example, CJ Mccollum shot 40% on open threes last year, and 27% on contested threes, he shot 51 percent on open mid range shots and 48 percent on contested mid range shots.
It is now impossible for me to reflect his skills with evaluations. We do not even have advice on exactly how the badges work, but even still, let us say if I were to give him a golden deadeye because CJ is elite at contested mid sized shots. He would be elite out of contested threes unlike he's IRL. Then if I did not give him the deadeye badge since he is does not take a good percentage on contested threes, then he would also take a massive hit contested mid-range shots when he's elite from that point. This is not acceptable for what is supposed to be an NBA simulation in 2019 and all of this data is publicly available on nba.
For another instance, Marc Gasol made ZERO contested or pull up threes a season but shot 37% on open threes, now as a baseline he's likely to have the exact same contested/pull-up shooting ability from 3 as most players. I could provide tens of thousands of examples but that is the general purpose. It is impossible to replicate the enormous variance in gamers' shooting skills with no evaluations, and this will be an NBA SIM, and of course, this would be very easy to bring back, given these ratings have been in NBA 2K20 for years.
I believe I can deal with all alterations. Please let settings to adjust for quarter span. I like to be able to have. Frankly the number one thing that I play NBA 2K20 and it's pretty disheartening. I enjoy all the other challenges to earn coach and player trust but that I beg wholeheartedly I be able to play any desired quarter span (10 minutes is my standard for sensible stats, scores, and within reason). 6 minute quarter make a 20 point game for a rarity for a higher scoring player (if you discuss the ball somewhat generally ) then you simply can not have realistic season stats.
More realistic salary, participant interactions cap progression and bring a narrative to the MyGM encounter back. I enjoy if the narrative is in there but maybe find a way to integrate the story for more than just the initial 2 hours of gameplay but rather events which activate more pieces to the narrative (Ex: group wins NBA Finals, team gets first draft pick, team gets big time free agent, team is forced to trade celebrity who is miserable, etc.) the more events which trigger cut displays the more realistic experience and entertainment to people who don't play online and also have been part of the fan base and will always be even when the ale is not only a fad among younger individuals. (I'm only 23) but I do not often look to Buy NBA 2K MT internet play.