Key Players and Competitive Landscape in the Gaming Peripherals Market

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The global gaming peripherals market size reached US$ 4.4 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 7.1 Billion by 2028, exhibiting a growth rate (CAGR) of 8.3% during 2023-2028.

IMARC Group, a leading market research company, has recently released a report titled “Gaming Peripherals Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028.” The study provides a detailed analysis of the industry, including the global gaming peripherals market share, size, trends, and growth forecasts. The report also includes competitor and regional analysis and highlights the latest advancements in the market.

Report Highlights

How big is the gaming peripherals market?

Report Attributes

Details

Market Size in 2022

US$ 4.4 Billion

Market Forecast in 2028

US$ 7.1 Billion

Growth rate (2023 to 2028)

CAGR of 8.3%

Base Year of the Analysis

2022

Forecast Period

2023-2028

Gaming peripherals refer to the input and output devices that are connected to the personal computer (PC), console, and mobile phone to enhance the performance of the gamer by offering additional functions while playing games. They comprise mice, keyboards, headsets, electric dusters, gamepads, monitors, controllers, joysticks, media card readers, tablet pens, and speakers. Gaming peripherals also include several features, such as realistic controls, programmable buttons, backlights, vibration feedback, mechanical switches, and noise-cancellation microphones, which improve the playing efficiency of gameplay. They provide comfort, efficient balance accuracy, better audio and visual feedback, and increased speed to gamers. As they are widely available in wired and wireless devices, the demand for gaming peripherals is rising across the globe.                        

How big is the gaming peripherals market?

The global gaming peripherals market size reached US$ 4.4 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 7.1 Billion by 2028, exhibiting a growth rate (CAGR) of 8.3% during 2023-2028. 

What are the growth prospects and trends in the gaming peripherals Industry?

At present, the increasing popularity of virtual reality (VR) gaming among the masses represents one of the primary factors propelling the market growth. Besides this, the growing number of gaming enthusiasts and professional gamers, along with the rising demand for a realistic gaming experience, is offering a positive market outlook. Apart from this, the increasing development of innovative gaming peripherals, such as VR cameras, haptic gloves, and chairs, is bolstering the growth of the market. Moreover, the wide availability of gaming peripherals through offline and online distribution channels is contributing to the market growth. Furthermore, the rising demand for premium and improved gaming graphics in numerous gameplays is strengthening the growth of the market.        

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What is included in market segmentation?

The report has segmented the market into the following categories:

Product Type Insights:

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Gaming Device Type Insights:

  • PC (Desktop/Laptop)
  • Gaming Consoles

Technology Insights:

  • Wired
  • Wireless

Distribution Channel Insights:

  • Online
  • Offline

Regional Insights:

    • North America (United States, Canada)
    • Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, Others)
    • Europe (Germany, France, United Kingdom, Italy, Spain, Russia, Others)
    • Latin America (Brazil, Mexico, Others)
    • Middle East and Africa

Who are the key players operating in the industry?

The report covers the major market players including:

  • Alienware
  • Logitech
  • Razer
  • Mad Catz
  • Turtle Beach
  • Corsair
  • Cooler Master
  • Sennheiser
  • HyperX 
  • SteelSeries
  • Anker
  • Roccat
  • Reddragon
  • Das
  • Gamdias
  • Sades

If you require any specific information that is not covered currently within the scope of the report, we will provide the same as a part of the customization.

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