Abilities on the power tree that is passive have been points. These are obtained by increasing the personality to a higher level - a max of 99 points per level 100. In addition, we get them by finishing jobs - up to 24 points. This provides 123 points to disperse.POE Currency - currencies: orbs and trade
Two conditions must be fulfilled to unlock an authority. First, you have to have an skill point. Second, you must acquire an ability that joins with the one that you would like to unlock right now. This makes development on the tree seem as a route from skill to skill.
Abilities on the tree are split into two classes. The first class, i.e. the abilities that produce paths, provides bonuses to personality attributes - Strength, Intelligence or Dexterity. They're unlocked to boost character traits, but also to maneuver around the shrub. The second group are abilities that offer bonuses to specific traits - raising damage dealt with a given weapon, strengthening summoned monsters or enhancing the character's defensive parameters.
In such parts you can discover abilities linked to the features Intelligence, Strength and Dexterity, respectively for characters centered on magic, melee combat and ranged combat / mobility.
Between these parts there are hybrid zones offering mixed bonuses - for example, to strength and dexterity, dexterity and magic and so forth. The nearer to the center, the stronger the hybridization - at the center are the abilities that provide bonuses to all three characteristics and / or gameplay styles associated with them.
All character classes have access to the ability tree that is passive, but start at a site that is different.
Different starting places make it possible for courses to specialize in their subjects - like Marauder maximizing melee damage or a Witch entirely focused around magical. However, not one of the courses has a blocked development route - so it's possible, with just a tiny bit of effort, develop it completely freely, making, for example, in the mage Marauder.
There is not any money in the classic sense at POE Goods . There is no gold, credits or money working from the game world. Instead, everything relies on barter - players accumulate dozens of distinct items, swap it with each other, or using shopkeepers, for what they want at present.