Need to change to create MM21 any good


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Hey all! MUTMan here. If there's ever been one pair of quality posts I fell on YouTube or this subreddit, it was my Madden Mobile 20 Sneak Peak summaries. I will be producing the very same articles of Madden nfl 21 coins this year (hopefully within one hour of the livestream end ), so if you are not able to make it to those streams I'll have all the information lined up for you. But before we receive our initial info ditch of this new year on Monday, I wanna talk about three things that ABSOLUTELY need to change to create MM21 any good.

Two years in, I am officially declaring Overdrive dead. The overwhelming minority of gamers who continue to play the mode nowadays are only in it to the rewards as far as I can tell, and that I can probably count on one hand the number of people I've come around in the past two years who really like the manner. It is time to repair multiplayer. We want actual football games that are real-time like console. I'd recommend two 2:00 halves (or 4 1:00 quarters, your pick) for multiplayer with a 15 next playclock. If Epic Games and Tencent may get 100 players into a game of Fortnite or even PUBG Mobile EA no longer has ANY excuse.

Look, let's be true, using 100 OVR's in February isn't a model. This means every player worth a damn pops up at the conclusion of Madden nfl, and kinda takes the whole point away, if you ask me. A player getting a 99 (or 100, 120, whatever the cap is following year) OVR card should be the best sign of respect; just the absolute best players should find the honor. To keep the OVR explosion from occurring again next year, I believe base cards must cap in 80 OVR (with the exception of the MUT Master), subsequently EA can increase the OVR threshold by 1 OVR every two weeks. This implies Week 40 of the season are the first time we view 100 OVR players at Madden nfl, which I believe gives time for folks to assemble a group of 100's without ripping the floodgates open before March, and individuals won't have rediculous god squads of 95+ players in December.

We have been there. We look up the cost of a diamond card post it for less than the card on the market, but it won't be bought by the bot. Though the false market that EA setup declares a card is worth X coins, you often wind up needing to sell it to get X-250,000 coins, and of course that the Auction Tax. Players shouldn't have to play head games to deserve their card's value. To make the auction house much easier to use, I suggest each card having a set buy now and sell now price accessible at all times, so you know you are getting exactly what your card is currently worth on the market.

To determine these values, EA would need to design an equation that factors in OVR, Ranking, Rarity, and Purchases (a card has been purchased more - high need - increase the cost ). Price would be 5-10% lower compared to the buy price, therefore people can't buy try it secure and purchase a card. Prices would also drop therefore 90 OVR cards don't cost a million bucks in June. This may most likely be managed with a bot, so long as that an EA staff member checks the fluctuation in costs to ensure nothing crazy is currently going on. If I need to clean up something or you disagree with whatever I have listed, drop a comment.

Agree with everything. Another thing I really love to see get fixed are end-zone receptions. The amount of times I've lost arena have experienced LvL drives ruined although my recipient getting 2 + feet down in bounds but having him called out to buy mut coins madden 21 or matches is honestly exhausting. I believe a simple way to fix the bug would be by setting it up as"school rules", and just needing to get 1 foot in bounds when in the end zone or even anywhere for that matter. The number outweighs the times I have had a DBs INT negated by having them called out. Lastly, if we are also likely to have a 2 pt play playbook with no capability to audible, I would love to see WRs run their haul paths rather than about the 1/2 yard line that literally makes no sense.

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