They strove to inject life in it this community collectively shit their pants and whined

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They strove to inject life in it this community collectively shit their pants and whined

The issue is supervisors that only drop uniques are less profitable than supervisors like vorkath or zulrah. Even Raids 1 is 3m gp/hr (assuming you visit tbows on fall speed, else its own 2m kekw) unless you are alting with tbows and 300+ kcers. Tob is 6m/hr+ but just as it is extremely exclusive (and relatively fresh ); learning it's somewhat as rs gold paypal frustrating/time consuming as learning inferno with the main distinction being that inferno learning curve is a little steeper. OSRS managers are like gwd, vorkath and zulrah are exceptions. I would love to see these homesick hardcore reddit pvmers go 20 hours of bandos 3 guy seeking to earn cash for whatever fantasy equipment update and make 15m in splits and call it a fun game when they could have had 60m performing zulrah/vork and proceed to have the time of their lifetime loving their gps. My point is this: there should be bosses in RuneScape.

It makes the mill rewarding and it motivates players to better their pvm skills which is an entire facet of RuneScape unto itself. There is no way to make bosses as rewarding as zulrah or vorkath without making them exceptionally exclusive such as tob (very few people would take you for initial 10kc and you'll get rid of 30m+ just learning and constantly wiping with non kc teams until you see a fall ), make them drop super strong rares such as the tbow or dex scrolls (which include 70% of gain from Cox collectively ), or make them fall supplies. So between those 3 choices either 99%of the neighborhood is excluded, or we get whatever drop 20% or powercreep, or the cost of your magic logs. P.s. I don't mind adding magic fishing rods or what have you but they'll literally do nothing to get vorkath because he effectively has zero uniques and for zulrah the only reason the boss will keep the majority of its gain after your suggested drop table is because climbs are worth half of the non-unique loot or more iirc.

This entire post makes no sense. RS3 was destroyed with a"revolutionary update" so asserting OSRS is after that content version is ridiculous. "Let's get revolutionary by going back to some 20 year-old development doctrine on the already classic servers of an present match". OSRS' worst quality is the player base. This"suggestion" is so inane in its lack of understanding how any match works, player tendencies and demographics, it's like no thought was put into it whatsoever.

The reality is, this really is RuneScape. They strove to inject life in it this community collectively shit their pants and whined. This is the alternative. Play with it or do not, but I envision the devs has to be ripping their hair out trying to please. This is a community which complains about new material including weapons FOR that articles as"power creep", fully detached from how mmos work at a basic level. This really is the only community which requires micro-transactions"MTX" because everybody's up their own ass. It is frustrating watching devs who wish to do something get shit on for trying to use their imagination in any capacity bitched at for lack of creativity.

Not only is an overreaction, but RS3 did this very thing and it failed. Together with Smithing Rework and their Mining, they included Stone Spirits however, the problem was that there were Stone Spirit to improve ores coming into RuneScape than were being used because PvM was still more interesting and profitable than Mining. GentleTractor also made a few suggestions on this subject with the second attempting to tackle this buy OSRS gold issue.As for its overreaction part, yah, that is not how it was. KBD, the first boss, drops Yew Logs were noted by 100.

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